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Rocksteady Reveals Why The 'Batman: Arkham Knight' Map Is Five Times Bigger Than The Previous Game

Last week, Rocksteady Marketing Manager Guy Perkins recently spoke to IGN about the company's upcoming game "Batman: Arkham Knight."

During the interview, Perkins revealed to IGN that Gotham would be five times larger than it was in the previous game "Arkham Knight." He also said that the previous game's in the franchise had smaller world's because of the dynamic between Batman and The Joker.

"I think we've always taken pride in the stories we tell," he said. "We try to create that very cinematic story-telling experience through the game. Obviously Asylum was the starting point for that, but the intimate cat-and-mouse gameplay between the Joker and Batman really demanded it took place in the pressure cooker of the Asylum.

With new gadgets, new abilities for Batman and the Batmobile, Perkins said they needed to make the game open-world for players.

""So that had its place for that story, but then we took that into the open world to give players the next piece of the Batman armour as it were, which is the grappling gun and the ability to glide," he said. "The introduction of those pieces really required a bigger game world to support them, but then the big thing that was always missing for us was the Batmobile. It was always missing but wouldn't have worked in Asylum or City, so to build an open-world around that was crucial."

Perkins also discussed how Batman will deal with the conclusion of "Arkham City," where the Joker met his demise. He mentioned that the caped crusader would have to navigate Gotham differently now that Joker isn't there to disrupt other villains plans.

"The death of the Joker at the end of Arkham City has created a different world for the criminals of Arkham Knight. He's not there to disrupt the things they're doing, so you have to imagine a world where he's not there and not causing that chaos," he said. "They can get organised, work together and offer a more formidable challenge. He's at the peak of his powers, but without his nemesis there to cock things up for everyone else then they get the chance to be a bit stronger, a bit braver and do things differently."

Since the Joker is now dead, the game will utilize Scarecrow as the next main villain. He explained that Scarecrow should be a formidable opponent for Batman since they both use fear as a tactic.

"Joker going was a challenge, but we left Scarecrow out of Arkham City for a reason so he's back in as the big bad and it's great for us to bring him back. He has so many iconic moments in the first game, to have him back as the Big Bad is really cool. He's a great mirror for Batman, as they both use fear as a weapon of choice. There's a dichotomy there. Then working with DC to bring the Arkham Knight to life has been amazing. We were super excited and it's been a huge honour for us to do something this big."

The game will be released on June 2, 2015 for the Playstation 4, Xbox One and PC.